This is the complete list of members for NvEglRenderer, including all inherited members.
_x_offset | NvEglRenderer | |
_y_offset | NvEglRenderer | |
create_texture() | NvEglRenderer | |
createEglRenderer(const char *name, uint32_t width, uint32_t height, uint32_t x_offset, uint32_t y_offset, bool displayOnTop) | NvEglRenderer | static |
CreateShader(GLuint program, GLenum type, const char *source, int size) | NvEglRenderer | |
drag_start_x | NvEglRenderer | |
drag_start_y | NvEglRenderer | |
drawBorder | NvEglRenderer | |
egl_config | NvEglRenderer | |
egl_context | NvEglRenderer | |
egl_display | NvEglRenderer | |
egl_surface | NvEglRenderer | |
eglClientWaitSyncKHR | NvEglRenderer | static |
eglCreateImageKHR | NvEglRenderer | static |
eglCreateSyncKHR | NvEglRenderer | static |
eglDestroyImageKHR | NvEglRenderer | static |
eglDestroySyncKHR | NvEglRenderer | static |
eglGetSyncAttribKHR | NvEglRenderer | static |
event | NvEglRenderer | |
fontinfo | NvEglRenderer | |
fps | NvEglRenderer | |
gc | NvEglRenderer | |
getDisplayResolution(uint32_t &width, uint32_t &height) | NvEglRenderer | static |
getEGLDisplay() | NvEglRenderer | inline |
glEGLImageTargetTexture2DOES | NvEglRenderer | static |
initEgl() | NvEglRenderer | static |
InitializeShaders() | NvEglRenderer | |
is_dragging | NvEglRenderer | |
last_render_time | NvEglRenderer | |
mHeight | NvEglRenderer | |
mWidth | NvEglRenderer | |
NvEglRenderer(const char *name, uint32_t width, uint32_t height, uint32_t x_offset, uint32_t y_offset, bool displayOnTop) | NvEglRenderer | |
overlay_str | NvEglRenderer | |
overlay_str_x_offset | NvEglRenderer | |
overlay_str_y_offset | NvEglRenderer | |
render(int fd) | NvEglRenderer | |
render_cond | NvEglRenderer | |
render_fd | NvEglRenderer | |
render_lock | NvEglRenderer | |
render_thread | NvEglRenderer | |
render_time_nsec | NvEglRenderer | |
render_time_sec | NvEglRenderer | |
renderAndDrawLoop() | NvEglRenderer | |
renderInternal() | NvEglRenderer | |
renderThread(void *arg) | NvEglRenderer | static |
setFPS(float fps) | NvEglRenderer | |
setOverlayText(char *str, uint32_t x, uint32_t y) | NvEglRenderer | |
stop_thread | NvEglRenderer | |
texture_id | NvEglRenderer | |
windowDrag() | NvEglRenderer | |
x_display | NvEglRenderer | |
x_window | NvEglRenderer | |
~NvEglRenderer() | NvEglRenderer | |