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ApraPipes 1.0
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2void mat_frustum (
float *matrix,
float angle_of_view,
float aspect_ratio,
float z_near,
float z_far);
3void mat_translate (
float *matrix,
float dx,
float dy,
float dz);
4void mat_rotate (
float *matrix,
float x,
float y,
float z,
float angle);
5void mat_multiply (
float *matrix,
float *a,
float *b);